Uva On-line JUDGE





Education and Culture DG Lifelong Learning Programme


Education and Training


(Centre for the Development of Telecommunications in Castilla y León)

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The EduJudge project phase concerning the development and assessment of the Pilot Experience is already successfully over

6/07/2010

The different courses involved in the development of the EduJudge Pilot Experience have just reached the ending point...

 

The EduJudge Partnership attended the Closing Meeting in Stockholm

3/06/2010

The third meeting among the partners of the EduJudge Project took place the 4th and the 5th of May in the facilities of KTH Royal Institute of Technology in Stockholm (Sweden)...

 

EduJudge Pilot Experiences from Institute of Mathematics and Informatics – Lithuania

23/03/2010

The EduJudge partners are nowadays undertaking the pilot experiences of the EduJudge system in the facilities namely Vilnius Lyceum in Lithuania...

 


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Integrating On-line Judge into Effective E-learning

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The main objective of the EduJudge project is to integrate UVA On-line Judge into an effective educational environment, in order to satisfy the users demand of a greater pedagogic character and, in this way, facilitate the use of On-line Judge in official courses of the mathematical and programming field (secondary education and higher education).

The UVA On-line Judge is an on-line programming trainer created in 1995 with the aim of training users who participate in worldwide programming competitions. Currently this tool has approximately 64,000 users from many different countries and more than 2,000 problems.

This project comes up on the one hand, from the necessity of improving mathematical, science and technological competences at European level as is shown by the Education and Training European Policy and, on the other hand, from the success of programming contests at European and international level in secondary and higher education. The UVA online judge will be integrated into the open source e-learning platform Moodle and the QUESTOURnament system. QUESTOURnament is a system that is currently running to develop contests supported by telematics within the classroom. Besides, a repository of problems will be created in order to improve the accessibility and use of algorithm problems.

By means of this system students can develop technological and mathematical abilities, and also motivation, creativity and abilities for time and knowledge management which are very important skills for subsequent learning processes and future jobs.

"I have learnt a lot from my teachers, more with my colleagues and even more from my pupils" (Hindu proverb quote)

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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